Update 11: DEAD AND GUN

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Hi Miners
This week's update contains some cool new features, some important tweaks and several bug fixes. Until now, we have pumped out updates on a weekly basis. Next week, there will be no update as we have Easter vacation here in Denmark (yeah, developers need some rest too). After Easter, we will decide on whether to go into a two-week cycle, continue with one-week updates or something else.

COMMUNITY REQUESTED FIXES

GUNNER GATLING GUN REWORK
There’s a been a lot of talk about the Gatling Gun being too weak especially on higher difficulties. We agree, and we have made a bunch of tweaks to it:

  • Starting Ammo Capacity changed from 1800 to 1600 rounds.

  • It is now fed ammo continuously from a single, upgradeable ammo drum - no more reloading!

  • Overheats slightly faster - tweaked from 10 seconds of continuous fire to 9.

  • Overheating is more punishing - time to cool down raised from 8 seconds to 10

  • Upgrades reworked: Upgrades involving ammo and magazine increase have now been made to only focus on the magazine size. First upgrade originally gave you +400 bullets to max ammo it has been changed to +400 to magazine size. Second magazine upgrade will give you a total boost of +400 bullets where it before only increased the magazine size. Resulting in the Gatling Gun packing impressive 2400 bullets when maxed out! 

  • New Tungsten Bullet upgrade for Gatling Gun has been added allowing you to boost the damage 25%. A mandatory upgrade for players with affinity for Extreme difficulty.

  • Added smoke effect to make it more obvious when you overheats

BETTER BOSCO
If you pointed at a really tiny chunk of unmined minerals Bosco would go there and not find the tiny chunk then abort the task. Now he can find the chunk and dig it. Bosco is also much better at not sneaking up in front of you when you are mining. All quality of life fixes to you favorite drone!

NEW STUFF

  • TEAM CAMS LET YOU STAY IN THE ACTION
    1st iteration of Team Cams - Keep an eye on your teammates are doing while you are incapacitated. Now it is less of a downer being down! 

  • ELECTRO CRYSTALS
    Deadly Electro Crystals have been added to Crystal Caverns. Don’t get too close - they pack a punch!

  • TRAVERSAL TOOLS PROHIBITED IN DROP POD 
    Platforms (and Supply Pods) can not spawn/ attach to drop pod anymore. We get it... some of you had fun filling up the Drop Pod with platforms, but Management reminds you that Platform Concrete is notoriously hard to clean out!

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  • GRAVITY RECALIBRATION
    A temptingly tantalizing button called “Gravity Recalibration” has been activated on the Space Rig. Management will likely frown on employees abusing it - but it’s so big and red...

  • FIXED STEAM REGION SEARCH
    Before some people had a hard time finding games in their own region. We have fixed this now (we hope)!

    ...And tons of minor stuff, mostly bug-fixes behind the scenes, but also small visual upgrades. For full overview see the patch notes below.

FULL CHANGE LIST

  • CAVE CONTENT

    • Electric Plants are now Crystals and can be found in the Crystal Caverns Region

    • Try to prevent dead end tunnels when they are really small and have tight bends.

  • WEAPONS & TOOLS

    • Gatling Gun reworked 

    • Pickaxe will be less aggressive in hitting non hostile objects

    • FIX: Grappling hook getting stuck in grapple mode

    • Prevent Pickaxe when using Last Equipped weapon key

    • Rephrased super shotgun upgrade to match that it does not get double barrel fire only faster fire rate.

    • Fixed Shotgun reload speed upgrade not showing correct numbers

  • BOSCO

    • Bosco can now detect smaller veins of minerals when you order him to mine

    • Bosco is now be better at not being in the way when you're mining minerals

  • HUD / UI

    • FIX: Control layouts now contains Controller Layout (again)

    • Fixed large upgrade digits barely fit in the UI

    • Mission Map locked mission gfx update

    • Mission Map: Mission Icons now transparent if mission is locked, Password has correct spacing

    • Fix ui bug if incoming player is kicked before he selected character

  • SPACERIG

    • There is a new switch in the space rig, I wonder what it does?

  • DOWN CAMERA MODE

    • Cycle through players while waiting to be revived or for the game to end. No more staring at your soon to be corpse!

  • SERVER LIST

    • Server List got a facelift

    • Fixed Search Distance in server browser

  • SAVEGAMES

    • Beta branches in Steam will now save to separate save games. (Copies the save from main the first time). A backup save will now be saved after each mission, it checks total character XP so it should never be overwritten by a game with less progress.

    • Create backup save before upgrading to version 11 savegame

  • LOCALIZATION

    • Updated all languages from Crowdin

    • Korean added to game

  • SOUND, ANIMATION & EFFECTS

    • Improved cave leech sounds

    • Made Fire animations for flamethrower and gatling gun loop correctly instead of starting over repeatedly

    • Fixed tracer on assault rifle

    • Shield & health damage overlays now clears after revive

    • Drop Spike audio fix

    • Added maggot crawl audio

    • Tweaked camera offset on 1st person arms.

    • Gatling Gun muzzle particle offset tweaked

    • Tweaked Tentacle audio location

    • Add Weapon Sway to all items

    • Added new gatling overheat particles

    • Power Drills is now smoking when they overheat.

    • Scaled up the flamethrower particles

  • MISC FIXES

    • Minor fix. Make molly prefer positions on floor when searching for random spot 

    • Try to fix/improve network errors. Enable kick of players that have not selected a character

    • Fixed flare gun flare randomly getting ejected from walls when they are destroyed nearby

    • Fixed depth meters for Biomes

    • Better support for pathfinder blockers and danger zones. NPCs recalculate paths when entering an area that has changed.

    • You can no longer revive while carrying a gem

    • Fixed enemies not being able to walk where the drop pod was landed after it has taken off

    • Platforms can no longer form inside the drop pod

    • Supply Pods can only be called down on terrain.

    • Better host quit message

    • Newest FOV changes... moved the weapons a bit further away in some animations

    • Fix dwarf status is not shown on endscreen